Drawing a Line at The End: The Story of an RPG-lover and MMO-hater

While I think most of us are aware of the ethically bankrupt garbage the gaming industry’s psycho-mathematicians devise, you don’t often see personal accounts like this about what it can really do to a person. Condolences to you and your family, rathowreck.

(Source: rathowreck)

[Flash 10 is required to watch video]

ohheybill:

I have found the worst 28 seconds in the history of music.

One out of several humiliating features about writing fiction for a living is that here after all is just about everyone else, all along the capitalist spectrum from piano movers to systems analysts, cheerfully selling their bodies or body parts according to time-honored custom and usage, while it’s only writers, out at the fringes of the entertainment sector, wretched and despised, who are obliged, more intimately and painfully, actually to sell their dreams, yes dreams these days you’ll find are every bit as commoditized as any pork bellies there on the financial page.
explodingdog:

disappointing chips

explodingdog:

disappointing chips

Goddammit, Zac Gorman. You are fantastic.

Goddammit, Zac Gorman. You are fantastic.

(Source: idrawnintendo)

littlebluerobot asked: Beautiful writeup on Journey. I felt the very same way about it.

Thank you. I think Journey is one of those indie game triumphs that people will be talking about for years to come. There’s still a lot to be said and I WANT TO READ IT ALLLLLL. A thousand possible experiences, a thousand possible ideas.

[Flash 10 is required to watch video]

(Source: anothersliceofcheesecake)

Why Journey Is Important (To Me)

Have you heard about Journey? Even if you’re someone who is not into games, just someone perched on the periphery of the nerd sphere, you’ve probably heard a lot of enthusiastic praise for the indie PSN title.

“…inspiring”

“A new and unforgettable experience”

“One of the very best games of our time”

It can be and probably is any or all of these things. Just take a look at any of the myriad impressions, reviews, and critiques floating around the web. Everyone has something to say about the game, almost all of it positive. Curiosity and some sort of social media-bred narcissism led me by the nose to each. After completing the game, I had this burning need to find out how others’ Journeys compared to mine, and whether they were punched in the emotional gut like me. Many were. There are, however, two negative criticisms I came across during my scouring which I want to address here.

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vgjunk:

At the big VGJUNK site today: Gonbee no I’m Sorry might be an arcade maze-game from 1985, but it does have a main character whose identity I doubt you’ll see coming. Also featuring the King of Pop, high levels of greed and a little light bondage. Check it out here!

vgjunk:

At the big VGJUNK site today: Gonbee no I’m Sorry might be an arcade maze-game from 1985, but it does have a main character whose identity I doubt you’ll see coming. Also featuring the King of Pop, high levels of greed and a little light bondage. Check it out here!

We live, in fact, in a world starved for solitude, silence, and private: and therefore starved for meditation and true friendship.